tv_advertise_watchable 0
//GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_camera_man_steamid ""
//Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_static_shots 1
//Auto director uses fixed level cameras for shots
tv_autoretry 1
//Relay proxies retry connection after network timeout
tv_chatgroupsize 0
//Set the default chat group size
tv_chattimelimit 8
//Limits spectators to chat only every n seconds
tv_debug 0
//GOTV debug info.
tv_delaymapchange 1
//Delays map change until broadcast is complete
tv_deltacache 2
//Enable delta entity bit stream cache
tv_dispatchweight 1
//Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
tv_enable_delta_frames 1
//Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
tv_encryptdata_key ""
//When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub ""
//When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients_relayreserved 0
//Reserves a certain number of GOTV client slots for relays.
tv_nochat 0
//Don't receive chat messages from other GOTV spectators
tv_overridemaster 0
//Overrides the GOTV master root address.
tv_relayradio 0
//Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat 1
//Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice 1
//Relay voice data: 0=off, 1=on
tv_snapshotrate 32
//Snapshots broadcasted per second
tv_timeout 30
//GOTV connection timeout in seconds.
tv_title "GOTV"
//Set title for GOTV spectator UI
tv_transmitall 1
//Transmit all entities (not only director view)