nms_endwave 0
//Players win after reaching this wave.
nms_increase 0
//Spawn count increases by this much per wave.
nms_resupply 0
//Resupply wave occurs once every this many waves.
//Do not set this to 1 ...bug......
nms_initial 0
//How much zombie on first wave.
nms_runner 0
//Runners don't spawn until this wave.
nms_child 0
//Children don't spawn until this wave.
nms_custom 0
//Use a custom win scenario using I/O rather than directly winning on end wave.
//If you have nms map end bug (ex :no map ending) , set this to 0.
nms_runner_chance 0.0
//Max runner chance
//not tested....
//you can try to use ( sm_cvar sv_max_runner_chance 0.6 )
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//below here are not controled by nms_enable.
//but still nms map only.
nms_keypad 0
//Auto unlock keypad.
nms_health 0
//Auto place health station.
nms_extract 0
//Auto transfer players to extraction point.
//use this for test is good.
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Command(Only for admin root)
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nms - Show map parameters in console.
nms_win - Force Direct custom Win
nms_fail - Force Direct custom Failed
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Changelog :
0.23 (2014-08-30)
Auto add server tag named SuperNMS
add new Convar nms_runner_chance but not tested
combine tchinese and english
add command to force Custom Win Complete or Custom Win Failed ( not tested )